How do you optimize a loot of cubes without instancing? [closed]

1 day ago 3
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I have been teaching myself JavaScript, and decided to try to learn THREE.js. I am trying to make a Minecraft-like terrain generator that I can implement custom world generation in.

I am currently using a chunk-based system where each one is an instanced mesh. The problem with this is that they all have to use the same texture. Is there any way to use different textures with instancing(I think not?), or some other way to optimize having so many independent meshes? I am not providing a script, because this problem does not require me to do so. All I want to know is if there are less laggy ways to do what I mentioned above.

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